GameStop Corp. (NYSE:GME) Director Buys $26,900.00 in Stock

GameStop Corp. (NYSE:GME) Director Lizabeth Dunn purchased 5,000 shares of GameStop stock in a transaction that occurred on Friday, September 27th. The shares were acquired at an average price of $5.38 per share, for a total transaction of $26,900.00. Following the acquisition, the director now owns 32,969 shares in the company, valued at $177,373.22. The transaction was disclosed in a document filed with the Securities & Exchange Commission, which is available at this link.

Shares of GME stock traded up $0.18 during midday trading on Monday, reaching $5.52. 9,079,329 shares of the stock were exchanged, compared to its average volume of 5,830,760. GameStop Corp. has a 1 year low of $3.15 and a 1 year high of $16.90. The company’s 50 day moving average is $4.10 and its two-hundred day moving average is $6.55. The company has a current ratio of 1.37, a quick ratio of 0.59 and a debt-to-equity ratio of 1.16. The firm has a market cap of $477.62 million, a PE ratio of 2.58 and a beta of 0.36.

GameStop (NYSE:GME) last posted its earnings results on Tuesday, September 10th. The company reported ($0.32) earnings per share for the quarter, missing analysts’ consensus estimates of ($0.22) by ($0.10). GameStop had a positive return on equity of 15.38% and a negative net margin of 13.59%. The firm had revenue of $1.29 billion for the quarter, compared to analysts’ expectations of $1.37 billion. During the same quarter last year, the company posted $0.05 EPS. As a group, equities analysts expect that GameStop Corp. will post 1.11 EPS for the current fiscal year.

A number of brokerages recently issued reports on GME. ValuEngine upgraded GameStop from a “sell” rating to a “hold” rating in a report on Tuesday, September 10th. Bank of America reduced their price target on GameStop from $4.00 to $2.50 and set an “underperform” rating on the stock in a report on Tuesday, August 20th. Benchmark reduced their price target on GameStop from $5.00 to $3.00 and set a “sell” rating on the stock in a report on Wednesday, September 11th. They noted that the move was a valuation call. Wedbush reduced their price target on GameStop from $9.00 to $8.00 and set an “outperform” rating on the stock in a report on Wednesday, September 11th. Finally, Ascendiant Capital Markets downgraded GameStop from a “buy” rating to a “hold” rating and set a $4.00 price target on the stock. in a report on Wednesday, June 5th. Four investment analysts have rated the stock with a sell rating, six have assigned a hold rating and one has issued a buy rating to the stock. The company has an average rating of “Hold” and a consensus price target of $8.35.

Several hedge funds have recently bought and sold shares of GME. Renaissance Technologies LLC grew its holdings in shares of GameStop by 905.9% during the 2nd quarter. Renaissance Technologies LLC now owns 5,127,146 shares of the company’s stock worth $28,045,000 after acquiring an additional 4,617,446 shares during the period. Aristeia Capital LLC bought a new position in GameStop in the 2nd quarter valued at approximately $16,116,000. 3G Capital Partners LP bought a new position in GameStop in the 2nd quarter valued at approximately $13,955,000. Alpine Associates Management Inc. bought a new position in GameStop in the 2nd quarter valued at approximately $13,183,000. Finally, Quinn Opportunity Partners LLC lifted its position in GameStop by 1,848.9% in the 2nd quarter. Quinn Opportunity Partners LLC now owns 2,449,719 shares of the company’s stock valued at $13,400,000 after acquiring an additional 2,324,024 shares in the last quarter.

GameStop Company Profile

GameStop Corp. operates as a multichannel video game and consumer electronics retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons for use with video game hardware and software; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software, as well as collectible products.

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